Firework Performance Metrics Definitions

See all definitions per the analytics within your Insights Dashboard.

Certain metrics are available based on your current subscription. Be sure to reach out if you are looking access metrics that are not visible. 

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Business, Channel and/or Playlist Insight

Short Video Performance Insight

Livestream Performance Insight

One to One Virtual Shopping Insight

Gross Merchandise Volume (GMV) and Sales Insight

Business, Channel and/or Playlist Performance Insight

  • Embed Instance = Page load of pages with the Firework widget embedded (i.e., whenever a shopper refreshes their page with the Firework widget)
  • Impressions = Number of times where at least 50% of the FW widget was visible on the page and seen by a visitor
  • Player Visibility = Percentage of page loads when the player was visible on the page and seen by a visitor (i.e., impressions/Embed Instance)
  • Video View = Count of views that have played for 3+ sec)
  • Engaged Video View = Video has been viewed in interactable mode (Fullscreen) for 3+ sec or an immediate interaction (click, chat, like, share)
  • View Through Rate = Percentage of viewers that saw the video thumbnail then watched the video for 3+ seconds (i.e., viewers with a video view/viewers with a Firework Player impression)
  • Engaged View Rate = Percentage of viewers that engaged further, watching 3+ seconds in fullscreen mode or interacting with the video (click, chat, like, share) (i.e., viewers with an engaged view/viewers with a video view)
  • Total Watch Time = Total minutes watched
  • Average Watch Time per Visitor = Total seconds watched/Unique Viewer Counts (no watch time requirement)
  • Completion Rate: Unique visitors watched one video completely/unique visitors with video views.
  • Action Clicks: product card clicks + outstream cta clicks

  • Action Click CTR: unique visitors with product card clicks OR outstream cta clicks/unique visitors with product card impressions OR outstream cta impressions

  • Top 10 Videos by Video Views: Ten videos that received the most views during the selected time range.
  • Top 10 Videos by Watch Minutes:  Ten videos that received the most minutes watched overall during the selected time range. 
  • Top 10 Videos by Action Clicks: Ten videos with the most clicks on a CTA during the selected time range. 
  • Unique Visitor Trends: Unique visitor with video views by day . 
  • Viewers by Platform: Where viewers are from based on their type of device.
  • Viewers by Country: Where viewers are from based on their location.
  • Viewers by City: Where viewers are from based on their city.

Short Video Performance Insight

  • Impressions = Total impressions for each video where at least 50% of the video is in view
  • Video View = Count of views that have played for 3+ sec
  • Video First Quartile (25%) =.Count of views that have reached at least 25% of the video
  • Video Midpoint (50%) = Count of times a video reached at least 50% of the video was watched
  • Video Third Quartile (75%) = Count of times a video reached at least 75% of the video was watched
  • Video Complete = Count of times a video reached at least 100% of the video was watched
  • Engaged Video View = Video has been viewed in interactable mode (Fullscreen) for 3+ sec or an immediate interaction (click, chat, like, share)
  • View Through Rate = Viewers with a video view/viewers with a thumbnail impression
  • Engaged View Rate = Viewers with an engaged view/viewers with a video view
  • Average Watch Time per Visitor  = Total seconds watched/Unique Viewer Counts (no watch time requirement)
  • Total Watch Time = Total minutes watched for video(s) (detailed at a total level and video level)

Livestream Performance Insight

Video Performance

  • Impressions = 50% of the Livestream (live and/or replay) is in view for 1+ sec
  • Video View = Livestream (live and/or replay) has been viewed for 3+ sec
  • Engaged View = Livestream (live and/or replay) has been viewed in interactable mode (Fullscreen) for 3+ sec or an immediate interaction (click, chat, like, share)

Engagement

  • Total Watch Time = Total minutes watched (live and replay)
  • Average Watch Time per Visitor  = Total minutes watched/Unique Viewer Counts(no watch time requirement) (live and replay)
  • Chats = Count of comments that were published during the livestream (will not include comments that may have been moderated out)
  • Likes = Count of likes/reactions
  • Shares (live & replay) = Count of shares (live & replay)
  • Interactive Poll = Count of responses to the poll questions - provided at total level and broken out by response
  • Question Card = Count of responses to the open-ended question cards and viewer responses to the questions

Shopping Interactions

  • Product Click Rate = Count of unique viewers who made at least one product click / viewers with an engaged view (live and replay)
  • Shop Now Click Rate = Count of unique viewers who made at least one Shop Now click / viewers with an engaged view (live and replay)
  • Add-to-cart Rate (if enabled) = Count of unique viewers who made at least one Add to Cart click / viewers with an engaged view (live and replay)
  • Top clicked Products = Total volume of clicks by product in the livestream (live and replay)

One to One Virtual Shopping

Conversation Metrics

  • Total Conversation = Count of times a video call or text chat occurred where both agent and visitor have responded
  • Text Conversation = Count of conversations where a text chat occurred where both agent and visitor have responded
  • Video Chat Conversation = Count of conversations where a video call occurred where both agent and visitor have responded
  • Average Conversation Duration (minute) = Average length of a conversation, defined between the first and last activities from either visitor or agent

Gross Merchandise Volume (GMV) Metrics

  • Conversion Rate = Percentage of visitors that engaged in a conversation then made a purchase (i.e, number of unique visitors purchased/the number of unique visitors in a conversation)
  • Influenced Orders = Count of orders from visitors that engaged in a conversation
  • Influenced GMV = Total influenced order value excluding shipping, excluding taxes but including discounts
  • AOV = Average order value per purchase, excluding shipping, excluding taxes but including discounts

Request Metrics

  • Total Requests = Count of text or video requests initiated by either visitor or agent
  • Call Requests = Count of video requests initiated by either visitor or agent
  • Text Requests = Count of text requests initiated by either visitor or agent
  • Agent Initiated Request Acceptance Rate = Percentage of agent-initiated requests that turned into conversations (text or call)
  • Visitor Initiated Request Acceptance Rate = Percentage of visitor-initiated requests that turned into conversations (text or call)
  • Unanswered Requests from Visitor = Count of call/text requests from a visitor that were not responded to by an agent (therefore not counting as a conversation)

Visitor Metrics

  • Visitors with Widget Impression = Unique count of visitors who have seen the widget
  • Visitors with Clicks = Unique count of visitors who clicked on the widget cover
  • Widget CTR = Percentage of visitors that saw the widget and then clicked on it (i.e, unique visitor who clicked on the widget cover/Unique visitor with widget impression)

NPS Metrics

  • Average Rating = Average value of all Net Promoter Surveys (NPS) scores that were completed by the visitor, regardless if the survey is submitted or closed out
  • NPS Rating Distribution = the ratings given across all agents from the Net Promoter Survey
  • NPS Feedback Detail = A detailed view of the Net Promoter Surveys per visitor including the date, Sales Agent name that was assigned to the conversation, Rating (1-5 scale) if provided, and written feedback if provided

GMV Metrics 

In order to view the below metrics, you must have our Firework analytics tracking enabled. See here for more information.

  • Gross Merchandise Value (GMV) = Total sales volume of the purchase orders, excluding taxes and shipping but including discounts
    • Influenced GMV = Total GMV from visitors who viewed content on a Firework player for 3+ seconds (i.e., visitors with video view OR Engaged View)
    • Attributed GMV = Total GMV from visitors who viewed content on a Firework player in Interactable (full screen) mode (i.e., visitors with Engaged view)
  • Conversion Rate = Percentage of unique visitors who viewed Firework content in interactable or full screen mode, and then made a purchase
    • i.e., conversion rate = Unique visitors who purchase after viewing Firework player in interactable or  full screen mode/unique visitors who view Firework player in full screen mode
  • Average Order Value (AOV) = Average GMV per order (i.e., Attributed GMV/Number of Orders)
  • Uplift Metrics = Percentage uplift in above metrics from visitors who viewed Firework content in interactable mode or full screen, over non-Firework visitors (i.e., visitors who did not see the Firework player on your website before making a purchase)
    • % Uplift in Conversion Rate - How much higher conversion rate is among Firework attributed visitors over non-Firework visitors
    • % Uplift in Average Order Value - How much higher AOV is among  Firework attributed Visitors over non-Firework visitors
  • Conversion Window = Number of days from viewing content on a Firework player within which any purchase made will be considered Firework attributed
    • For example, I watch a video in a floating player for more than 3 seconds, and make a purchase 20 days later. For a 30 day conversion window, this order will be considered when calculating Firework Influenced GMV
    • For example, I join a live stream in full screen and make a purchase 5 days later. For a 30 day conversion window, this order will be considered when calculating Firework Attributed GMV
  • *Non-Firework visitors are those who did not see the Firework player on your website before making a purchase. For them, the conversion window is the number of days between visiting the website and placing the order, if no Firework player was viewed between then
    • For example, for a 30 day conversion window, if someone visited your website today, and made a purchase 20 days later without viewing any Firework player, then this order will be considered towards calculating the non-Firework GMV and related metrics